Global Game Jam 2026
For our Digital Game Specialist, VFX and Sound students, the event was a key moment in their training: a practical opportunity to tackle tight deadlines, teamwork and problem-solving in a setting closely resembling the industry’s professional working environment.
This year’s theme, ‘Mask’, inspired original interpretations and widely differing game-design solutions. The teams worked continuously until the final submission, presenting complete, playable prototypes created through intensive collaboration across programming, graphics, audio and storytelling.
Above all, the experience stood out for the atmosphere of collaboration and sharing between teams. Rather than focusing on competition, the Jam once again provided an open space for exchange, bringing different skills and experiences together naturally and encouraging mutual support and collective growth.
The involvement of independent developers, former students and enthusiasts helped create a lively, stimulating environment, confirming ITS Academy Rossellini’s role as a meeting point for education, industry and the community.
The photographs in this article, taken by our Videomaker and Creative Director of Photography students, capture the energy, concentration and enthusiasm of every stage of the Jam, bringing to a close an edition that made a lasting impression.
Publicly accessible Drive link with all the photographs and videos from the event
Photos and videos by: Caruso Marco, Conciatori Davide, De Angelis Cristian, Kotynia Mateusz, Filomena Ludovica, Fiore Alessandro, Insogna Mario, Rallo Francesca, Ramundo Marcello, Rusconi Virgilio, Strano Gianluca, Tedeschi Eva







